Is there any "simpler" way to match up the edge of two or more landscapes?

Is there any “simpler” way to match up the edge of two or more landscapes with each other except by doing it by hand in the editor or using a height map?
I have been making height maps but they don’t always match up with each other a 100% and there is sometime dark shadows where they meet.

Check out World Browser:

Thanks for the quick reply.

Hmm. It does look useful for working with a lot of parts. But I can’t seems to find anything to help with matching the shape of of different landscapes.
I guess it will have to be the hard way :slight_smile:

You can easily snap landscapes next to each other in World Browser. That’s why i suggested it. You can then move all the landscapes into the same level and get rid of world browser all together if you don’t need to use it.

I am not talking about their world position. I am talking about their shape, the internal height differences etc. The differences you get if you sculpt the landscape.

I was hopping there would be a “match edge” function.

Oh, i see. Yeah, it’s not possible to edit multiple landscapes at the same time. Currently the only solution is to use something like World Machine and import tiled heightmaps.