Is there any “simpler” way to match up the edge of two or more landscapes with each other except by doing it by hand in the editor or using a height map?
I have been making height maps but they don’t always match up with each other a 100% and there is sometime dark shadows where they meet.
Check out World Browser:
Thanks for the quick reply.
Hmm. It does look useful for working with a lot of parts. But I can’t seems to find anything to help with matching the shape of of different landscapes.
I guess it will have to be the hard way
You can easily snap landscapes next to each other in World Browser. That’s why i suggested it. You can then move all the landscapes into the same level and get rid of world browser all together if you don’t need to use it.
I am not talking about their world position. I am talking about their shape, the internal height differences etc. The differences you get if you sculpt the landscape.
I was hopping there would be a “match edge” function.
Oh, i see. Yeah, it’s not possible to edit multiple landscapes at the same time. Currently the only solution is to use something like World Machine and import tiled heightmaps.