I’m trying to practice more and more blueprint stuff by creating different projects. I’ve worked in Unity earlier with C# and I don’t have much knowledge in c++, so that’s why I want to learn Blueprints.
I’ve gone through the official documentation of the blueprints and many tutorials. So, I was hoping if there is any documentation that provides a reference for different nodes used in the blueprints just like we have reference documentation for coding. For eg: What a node like “Multi sphere Trace by channel” does, etc.
It might be good to know the functionality of a particular node instead of going through trial and error every time you try something new. If there isn’t any documentation about that maybe Unreal should provide one.