As i am planning to switch between sofa’s in my model, i have separate pillows and legs for each and every Sofa.
i can make them as a single static mesh using Merge Actors option,but i don’t want to do that.
So is there any possible way to switch between multiple meshes of the same model at a single time using blueprint?
Rather than using them as a static mesh, turn them into blueprints. Turn one of the sofas to a blueprint. Then add pillows etc as static mesh component to that blueprint. So rather than spawning / placing the static mesh, use the blueprint instead.
If I can I always turn the meshes into blueprints so when I need to change something all I have to do is modify the blueprint.
Thanks a lot… i Will give it a try