Hi ClockworkOcean, thanks for the reply, yes I have read through the “Readme” in the Blueprints Folder and I have worked my way through Everett Gunther UDS for UE5 tutorial, and it is self explanatory, and going by these tutorials all you have to do is for the “Wet Weather Effects”, connect up the Albedo, Roughness and Normal, Texture Sample Nodes to the “Wet Weather Effects” Node and output the same nodes from the “Wet Weather Effects” Node to the “Material” node and “Bobs your Uncle” you’re done, other than apply the “Apply Dripping Effect” to a “Static Bool”, But going into the Megascans, Static Mesh Material you are greeted with a “MF_ObjAdjustments” Node and a “M_MS_DefaultMaterial” Node and anywhere I place the “Wet Weather Effect” between any of these Nodes and connect up, the Result is “Not Good” No Dripping Effects or Puddles on my Static Mesh, that’s my Problem. Did E-Mail the creator Everett Gunther and he did reply , but really couldn’t work out what he was talking about, possibly in this case, like they say “A Picture is Worth a Thousand Words”. Thank you very much for the help and information you have already offered.