I’m in the level blueprint and inside I want to trigger an event when an actor/static mesh isn’t in the scene anymore (destroyed). Is there any node or does anyone know how to do this?
This is what I came up with but still doesn’t work.
What’s happening is I have a BP for an inventory item in the scene (BP_PickupActor6) and when that actor is empty it is destroyed, which I want to trigger the simulate physics event on a skeletal mesh.
Do you ever fire that Trigger? You must register that event for this to work.
Is there a reason why you’re not doing it on Begin Play as suggested? This will not trigger the event, just register it so it can trigger when a condition is met - the actor gets destroyed.