Is there any node that will see if an actor is present in the scene?

I’m in the level blueprint and inside I want to trigger an event when an actor/static mesh isn’t in the scene anymore (destroyed). Is there any node or does anyone know how to do this?

When Destroyed is called on the actor present in the level, the event at the bottom will fire:

For a component being destroyed within the owning actor, you will need to script a custom dispatcher.

This is what I came up with but still doesn’t work.

What’s happening is I have a BP for an inventory item in the scene (BP_PickupActor6) and when that actor is empty it is destroyed, which I want to trigger the simulate physics event on a skeletal mesh.

Do you ever fire that Trigger? You must register that event for this to work.

Is there a reason why you’re not doing it on Begin Play as suggested? This will not trigger the event, just register it so it can trigger when a condition is met - the actor gets destroyed.

I have no idea why I used a custom event instead of begin play, it works now lol. Thanks!