I’ve just submitted a pull request for a simple Blueprint library to expose the internal GUID implementation to blueprints. Link
I just wanted to see if anyone else might be interested in this kind of thing, or have any suggestions for functionality.
Currently supports generating new guids, creating specific guids from integers, new invalid guid(all zeros), invalidating a passed guid by ref, comparing for equality, and conversion to and from string. The FGuid class does do a little more than that, but mostly it is C++ semantics or internal implementation.
How it looks: