I’m getting that weird trouble with sound attenuation, digging on Hub I’ve found an answer telling that it’s because audio settings on 7.1 or 5.1 and a Stereo speakers system…
I’m using that method to choose other AudioListener to my player controller, and I’m changing it to my pawn CapsuleComponent.
The editor camera, while passing trough the sound attenuation wires (that spheres) doesn’t presents the attenuation distortions.
So a camera is in some way a “better” listener than a capsule component, I gues it’s because something related to “FListener”, but didn’t dug the code yet to confirm.
Maybe it’s better to create a custom USceneComponent with the same camera specs, to trick/fulfill the needs of Unreal Audio System and insert on my character class.