… on How we can teach Manni Quinn new Animations? Or how to implement a custom character with custom animations? I just found the one for the A.R.T. Tool but since iam not familar with Maya ( iam more like the guy) i have no idea what the workflow would be. So is there any tutorial on How to Create, Rig, Animate and Implement a Custom Character into UE4?
You would create your character in a 3d program, animate it, export the character and animations as .fbx files. Then follow the tutorials on importing and implementing them.