I found a arithmetic formula on forum:
Is there any function packaged with similar formula in UE4 to rotate FVector A around FVector B by FRotator C?
I found a arithmetic formula on forum:
Is there any function packaged with similar formula in UE4 to rotate FVector A around FVector B by FRotator C?
B+C.RotateVector(B-A)
B-A - get Vector A in B local space
C.RotateVector(…) rotate it around
B+… - get world space location
that works! thx so much for help! B+C.RotateVector(A-B) would be better.
have a nice day~
My entire game is based around angles in 2d and 3d space. Let me know if anything else comes up.
that’ great! thx so much!
Just use func RotateVectorAroundAxis