Is there any foliage, trees, grass that dont hit on FPS

So ive tried many different trees and grass , foliage , etc… And it seems like no matter which I use , after I paint out a larger area of any of it , it hits on FPS. Does anyone know of any foliage assets that are minimal hit on FPS for open world game?

That’s what I was thinkin these days.

Simple answer: no.

The moment you have any sort of foliage you can kiss goodbye to about 30 fps.

The only thing you can do is read all the tuuts on optimizing the situation, looking at all the main areas:

  1. Culling

  2. LODs

  3. No painting too densely etc

Low lying foliage is pretty good ( like ground weeds ) just because there’s much less overdraw :slight_smile:

As others mentioned, the answer is no :smiley:
Everything you add to the screen will affect the performance.

But you can clever when working with foliages. Specially you can use the culling distance to avoid rendering grass at far away. Here’s how to do that with the landscape grass output node(AKA, grass types): Improving Landscape Grass Performance in Unreal Engine - YouTube