I want the end user to be able to create their own poses with the game’s character. How is this possible? I’m looking for example code, but anytime I google pose editor, it talks about Unreal Engine’s built in Pose Editor, not how to make one for the end user.
The user would be able to load a character in a T-pose, then move and rotate hands, feet, hip, neck, head, etc, and create a pose, then save that pose.
Is there any example code of doing this in anyway?
Bump anyone?
Example code of building a pose editor in Unreal Engine for your game’s end users?
There’s a Poseable Mesh component that allows you to pose a skeletal mesh. You could also pose a mesh using an animation blueprint, but that might be a little overkill.
For the rest, it’s just clicking, gizmos, and UI. Depending on how you want your pose editor to work, you can click on the mesh itself to select bones, or control it all though the UI. And to save the pose, you just use a savegame that stores the transforms of all bones.
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