Is there any event on function to check whether asset has been loaded completely?

I am trying to generate screenshots of people and that as fast as possible. I use the CrowdCharacter from the Crowd Character Sample.

The person will be randomized and will be spawned in different scenes and then a screenshot is made.

Currently I am setting a delay of 1.5 seconds between the screenshots and the CrowdCharacter has enough time to load, but when I set the delay 0.1 seconds the CrowdCharacter will not load in time and it looks buggy.


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buggy


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that’s how its supposed to look like.

Does anybody have ideas how to make sure that asset/blueprint has loaded completly and wait exactly that time?
This would greatly increase the rate on which I could capture the screenshots and help would be highly appreciated!