Is there any difference between GetForwardVector() and GetRotationXVector()?

When I print them, the results are the same. Are there any specific cases where I should use one instead of the other?

1 Like

I really want to know too.

There’s no difference.


The only place that comes to mind where this could matter is a spline, since you can define its forward as X, Y or Z. Not sure it’d really matter, though.

1 Like

These two nodes confuse me for a while ,since I’ve learned UE.