This helped me a lot. If you aren’t already using Blueprint Interfaces and or Event Dispatchers than that will probably be your answer.
I have a lot of Actors in the scenario, I put them in the array for classification, I want to click on the UI corresponding to a class of a large number of Actors at the same time to make functional calls, I thought about using for each loop method, whether there is a better way. Please give me some guidance.
My Actors are Static Mesh Actors. Are these two methods still available?