Is there any change in level streaming?

My team was originally using Levelstreaming and HLOD to make a small Open World game using the 4.25 version. However, after updating to version 4.26, the game is getting cut off excessively when streaming SubLevel.

Is there any change in cvar or option used for level streaming in 4.26 version?

Wait for .27
.26 had a lot of issues, including somehow eating 20fps of performance on single maps.

Actually, since preview is out you can already test a copy! of your project to see if it works again as it should without changing stuff…

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Thanks! that’s good idea. i’ll check it out right away…