Is there an Unreal Engine function that resets the origin to the local spatial anchor created through the HoloLens?
When I use the azure spatial anchor, I could do that by the function called “Set AR World Origin Location and Rotation” in Unreal Engine.
But now I can’t use the azure spatial anchor because it’s not available for deploying app in window by hololens remote player
I’m doing in unreal engine5.1
I should reset the world origin location and rotation to local spatial anchor