I’ve tried to make this as simple as to understand. but i’m pretty sure that cause they were overlapping they were triggering at the same time causing them to both set the tile name so that which ever one set was the map that loaded or unloaded. hense why it was staggering at 3 or 4 maps.
Two possible fixes i can see at the moment:
Stagger the Box Collision so that they don’t trigger at same time and allow for loading and unloading
set up a list (array) so it deal with one tile at a time
Hope this helps anyone who may come across a similar problem in the future…