looking for an Iterator that covers the navigation nodes, is there one?
for ( TObjectIterator < UAnyObjClass > It; It; ++It)
{
/// ... do stuff
}
Doesn’t work on object types where its UClass* base is not loaded.
sweet thanks
Edit: Why would they not add the navigation pathnodes into a
Iterator? Epic?
Why would we want to have to scan every fricken object in the world to get the ones your after, to me that is a waste resources to have to scan all objects to get the ones i want. You can’t even add a fricken Iterator to world.h file. < broken.