I cloned the UnrealStickfigure2D template and every time I try to “Package Project” a version for 64 or 32 bit windows or “Cook Content for Windows” I get the following errors:
UATHelper: Cooking (Windows): UE4Editor-Cmd: [2017.05.01-17.30.57:931][ 0]LogPackageName:Error: DoesPackageExist: DoesPackageExist FAILED: ‘/Game/2DAssets/Character/Blank_Sprite (2)’ is not a standard unreal filename or a long path name. Reason: Name may not contain the following characters:
UATHelper: Cooking (Windows): UE4Editor-Cmd: [2017.05.01-17.30.57:960][ 0]LogPackageName:Error: DoesPackageExist: DoesPackageExist FAILED: ‘/Game/2DAssets/Character/BlankSprite (2)’ is not a standard unreal filename or a long path name. Reason: Name may not contain the following characters:
UATHelper: Cooking (Windows): UE4Editor-Cmd: [2017.05.01-17.30.57:992][ 0]LogPackageName:Error: DoesPackageExist: DoesPackageExist FAILED: ‘/Game/2DAssets/Character/Blank (2)’ is not a standard unreal filename or a long path name. Reason: Name may not contain the following characters:
UATHelper: Cooking (Windows): UE4Editor-Cmd: [2017.05.01-17.31.38:365][ 0]LogInit:Display: Warning/Error Summary (Unique only)
UATHelper: Cooking (Windows): UE4Editor-Cmd: [2017.05.01-17.31.38:386][ 0]LogInit:Display: LogPackageName:Error: DoesPackageExist: DoesPackageExist FAILED: ‘/Game/2DAssets/Character/Blank_Sprite (2)’ is not a standard unreal filename or a long path name. Reason: Name may not contain the following characters:
UATHelper: Cooking (Windows): UE4Editor-Cmd: [2017.05.01-17.31.38:397][ 0]LogInit:Display: LogPackageName:Error: DoesPackageExist: DoesPackageExist FAILED: ‘/Game/2DAssets/Character/BlankSprite (2)’ is not a standard unreal filename or a long path name. Reason: Name may not contain the following characters:
UATHelper: Cooking (Windows): UE4Editor-Cmd: [2017.05.01-17.31.38:407][ 0]LogInit:Display: LogPackageName:Error: DoesPackageExist: DoesPackageExist FAILED: ‘/Game/2DAssets/Character/Blank (2)’ is not a standard unreal filename or a long path name. Reason: Name may not contain the following characters:
UATHelper: Cooking (Windows): UE4Editor-Cmd: [2017.05.01-17.31.38:547][ 0]LogInit:Display: Failure - 3 error(s), 12 warning(s)
UATHelper: Cooking (Windows): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Cook failed. —> AutomationTool.AutomationException: BUILD FAILED: Failed while running Cook for D:\UE4Projects\UnrealStickFigure2D\UnrealStickFigure2D.uproject; see log C:\Users\AppData\Roaming\Unreal Engine\AutomationTool\L
UATHelper: Cooking (Windows): Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2017.05.01-17.33.15:674][ 0]LogPackageName:Error: DoesPackageExist: DoesPackageExist FAILED: ‘/Game/2DAssets/Character/Blank_Sprite (2)’ is not a standard unreal filename or a long path name. Reason: Name may not contain the following characters:
UATHelper: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2017.05.01-17.33.15:704][ 0]LogPackageName:Error: DoesPackageExist: DoesPackageExist FAILED: ‘/Game/2DAssets/Character/BlankSprite (2)’ is not a standard unreal filename or a long path name. Reason: Name may not contain the following characters:
UATHelper: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2017.05.01-17.33.15:736][ 0]LogPackageName:Error: DoesPackageExist: DoesPackageExist FAILED: ‘/Game/2DAssets/Character/Blank (2)’ is not a standard unreal filename or a long path name. Reason: Name may not contain the following characters:
UATHelper: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2017.05.01-17.33.54:737][ 0]LogInit:Display: Warning/Error Summary (Unique only)
UATHelper: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2017.05.01-17.33.54:758][ 0]LogInit:Display: LogPackageName:Error: DoesPackageExist: DoesPackageExist FAILED: ‘/Game/2DAssets/Character/Blank_Sprite (2)’ is not a standard unreal filename or a long path name. Reason: Name may not contain the following characters:
UATHelper: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2017.05.01-17.33.54:768][ 0]LogInit:Display: LogPackageName:Error: DoesPackageExist: DoesPackageExist FAILED: ‘/Game/2DAssets/Character/BlankSprite (2)’ is not a standard unreal filename or a long path name. Reason: Name may not contain the following characters:
UATHelper: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2017.05.01-17.33.54:779][ 0]LogInit:Display: LogPackageName:Error: DoesPackageExist: DoesPackageExist FAILED: ‘/Game/2DAssets/Character/Blank (2)’ is not a standard unreal filename or a long path name. Reason: Name may not contain the following characters:
UATHelper: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2017.05.01-17.33.54:918][ 0]LogInit:Display: Failure - 3 error(s), 12 warning(s)
UATHelper: Packaging (Windows (32-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Cook failed. —> AutomationTool.AutomationException: BUILD FAILED: Failed while running Cook for D:\UE4Projects\UnrealStickFigure2D\UnrealStickFigure2D.uproject; see log C:\Users\AppData\Roaming\Unreal Engine\Autom
UATHelper: Packaging (Windows (32-bit)): Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
PackagingResults:Error: Error Unknown Cook Failure
I have also tried to Package and Cook a “clean” project running that same template and get the same errors and warnings so this leads me to think it’s an issue with the template and not something I did. I spent some time on the forums reading about similar problems and since it was a clone I tried to “Fix up Redirectors in Folder” and even tried migrating the files to my project but none of this has fixed the warnings or errors. Thank you in advance for your consideration on this issue any suggestions are welcome.