In UE 4.13.0, I’m trying to create a player controller that will control a pawn - just like in the awesome AI tutorial “Making Game Ready AI, Part 1”
I can’t copy in the 4.10.4 code as it’s not compatible with 4.13.0.
I almost duplicated the event graph for AIS_PlayerController, but can’t set the StoredPawn in the AIS_PlayerController with GetControlledPawn. It just doesn’t work the way I thought. Here’s the idea I had to set it:
But - it doesn’t work - nor does the Cast to AIS_Player_Pawn!
How do I set the StoredPawn via GetControlledPawn??
Help!
