Is there an event that gets broadcast when a level is done loading via ServerTravel?

I want to load a level via ServerTravel (which I have exposed in a blueprint function library), when the level is loaded I would like to spawn some things dynamically, and then I would start the level. Ideally I would have some kind of “Level Loaded” event that I could respond to and then spawn whatever I need to spawn, and then somehow trigger BeginPlay to actually start the level (or at least interject my spawning code before BeginPlay is called). I saw that there was an OnLevelLoaded event dispatcher for level streaming, but I’m not using level streaming, and I didn’t see anything similar for normal level loading. Am I missing something? Is this possible, or does it just go straight to BeginPlay?

Anyone? Any ideas on how to get notified when a level is loaded?