Hi,
is there any event that fires, or a function in C++ I can hook into after a userwidget has been fully created? I already tried the following functions, but they are fired (slightly) before fully creation:
void UUserWidget::NativeOnInitialized()
void UUserWidget::NativePreConstruct()
void UUserWidget::NativeConstruct()
tldr; context:
I have a menu that opens in the corner of the screen and in order to place the mouse cursor in its center I have to calculate the viewport position based on cached geometry. It is working fine, however I have to place a delay of 50 ms after EventConstruct in order to have it calculated correctly.
Great that it works on my computer, but this dirty way using a time guess might not work somewhere else. See my Blueprint (UUserWidget) version:
Thanks in advance!