Is there an equivilent to the comparison bool in UDK?

Hello all.
I have been trying to recreate a Kismet layout that worked in UE4 in UE4 using Blueprint.So far I have not managed to get it to work in Blueprint because I have been unable to find a node that functions like the comparison bool in Kismet. Is there an equivalent node in blueprint or a way of creating something that functions in the same way?

See image for an example of what I am trying to achieve.


You can use a Branch flow control node.