I am trying to create a player’s health bar that gets damaged when hit by projectile from an enemy AI. I am following this tutorial to implement this: https://www.youtube.com/watch?v=RKHM862PWKU. But at the 7:39 mark, it introduced “Event AnyDamage” to implement it.
But when I was trying to recreate this in my project in Unreal 5.4.4, I could not pulled “Event AnyDamage” to my project. After checking online, I believe this is only available to Unreal 5.5 and beyond. Is there a way to implement “Event AnyDamage” or an equivalent to Unreal 5.4.4?