Is there an equivalent to "Event AnyDamage" in Unreal 5.4

I am trying to create a player’s health bar that gets damaged when hit by projectile from an enemy AI. I am following this tutorial to implement this: https://www.youtube.com/watch?v=RKHM862PWKU. But at the 7:39 mark, it introduced “Event AnyDamage” to implement it.


But when I was trying to recreate this in my project in Unreal 5.4.4, I could not pulled “Event AnyDamage” to my project. After checking online, I believe this is only available to Unreal 5.5 and beyond. Is there a way to implement “Event AnyDamage” or an equivalent to Unreal 5.4.4?

AnyDamage is aviable in 5.4.4 - Here are two ways on how to create it:

  1. In functions in left tab, click override - then your function

  2. Right click anywhere and type “AnyDamage”

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