Is there an efficient and streamlined way to make an animation montage automatically cancellable by any animation transition or other animation montages?

Hello, let’s say I have an animation montage that I want to be automatically cancellable/stopped by any animation transition or other montages. Is there a way to embed this into the montage itself rather than manually keeping track of the montage and stopping it in my gameplay events?

OR for example if there is an event that is fired for every animation state machine and montage transition that could automatically stop the montage I want.

Thank you!