In UDK we could quite easily use the actor factory to spawn simple enemies/pawns in our levels, but since Kismet is now gone (R.I.P.), is there an easy way to set up a similar thing using blueprints? I want to spawn enemies from a variety of spawnpoints in my level & want these to be able to spot the player, run towards the him/her and attack. I checked out the shooter example, but that setup seems a tad too complex for my brain to understand, so if anyone got a supersimple way of doing it, I would love to hear about it.
Could anyone point me in the right direction here?
All the best,