I tried ticking off and on settings in the details panel for the camera and spring arm in the BP but the static mesh then rotates but the ship doesn’t change direction + do other weird things
The node that comes up in my version of Unreal looks different than yours.
I don’t see the green pins I have only one pin and its purple.
What version of Unreal are you in?
Thanks for helping me
LOL.
Be careful I am already your client at this point
I think my mouse input is not working but that is the way I have it set up.
I will have to play around and re-arrange a few things.
Thanks for the help really appreciate it.
When I am done with this new version of the game little later today I will post a link to my DB and send you private message with link
There is my entire BP for the little drone which is the Flying Pawn BP.
I saved it on my Google Drive its a zip file, just unzip it and import it into your Unreal project.
That should work.
I cant give you the assets for my game so you will get errors and object references that will show red flags because their actors are not included.
But you can see the logic
Right click the rotator pin and click Split… if no one said this already.
Re the rotation, I have a good feature you can add - idle camera spin.
Done easy.
Add a child actor to the drone BP, shove a camera inside the child actor class and configure it to taste.
Add a rotator component and parent the child actor camera to the rotator - then parent that to the drone. (don’t forget to adjust the rotator’s settings so it’s not spinning out of control).
On idle (if no control input for longer then 10sec works well usually) - transition to the camera that’s already rotating with the rotator.
On any input, transition back to the default camera (which should also be a child actor so you can avoid snapping).