Hi,
I have to animate a Sci-Fi Drop Ship with Sequencer. But this is really a pain. I have to create a realistic flight curve with the corresponding flight axis rotations. With the current version of Sequencer I see no way to create this kind of animation. (for example a plane which do some flight maneuvering in the sky)
Unfortunately it´s not possible to allign objects to an animation path in Sequencer which is the main problem. Anyway, I don’t know how this should be possible.
Is there a workaround, a script or something else which could help?
Try the path track. You can attach an object to a spline component. You’ll get a path timing curve as well that you can animate - 0 for start of the curve, 1 for end of the curve.
Thank you very much for your answer. I created a blueprint spline and placed it in my scene. In the Seqencer I added this path as a path track to my 3D model animation track. But when I adjust the timing parameter nothing happens. It seems that the 3D model don´t align to the path. Did I forget something?
You might need to delete the transform track. It’s possible that is getting evaluated after the path track. If that doesn’t work, maybe attach a screenshot of your tracks.
It should work if you delete the Transform track under the cube. It’s a bug where the transform track is evaluating after the path track and clobbering what the path track is doing.
Thank you very much. When I delete the transform track it works. But this is really bad. I need to animate the axis when the plane fly around. Do you know when this bug will be fixed? Is there a workaround to animate the axis in conjunction with a path animation?