Is there a way you can get an object to show in the editor but not in the game?

So that, in the editor it’s a mesh, but in the game it’s simply a transform - a bare scene component. So you can place some geo in the editor but it’s just a locator in the game.

Absolutely!

Use the ActorHiddenInGame option:

25962-actorhiddeningame.png

ah fantastic! one question though - is the mesh actually still there and collideable for example? I really want it to just collapse to a transform in game so I can use it’s position but not have the overhead of the object being there.

Try using a “Billboard” Component. That is a 2D Texture component without collision that is always facing the camera.

It can also be hidden with the “Actor hidden in Game” option.

http://puu.sh/eeDML/0b6e38f32d.jpg

It is still possible to collide with it, IF it has a collision mesh, but in your case I would assume there is no collision on the mesh in question, so: no problem and no overhead. If it’s a mesh that in some cases does need collision, you could simply set the Collision Preset to NoCollision for the invisible cases.

thanks very much!