Is there a way you can get a data asset from a class reference?

I’m experimenting with a save system where I can convert information into strings and then convert those strings back into data. My inventory system is an array of a uobject subclass that has the info for when I add an item to my inventory, that info being a data asset that has its stats, an int for the quantity of that item, and a bool on if it’s equipped. The other stuff was relatively easy but I’m having trouble when it comes to the data asset.

The way I’ve stored it is I get class, then get soft class path, then convert that class path into a string. From that string I can make a soft class reference from it then get its class but I can’t seem to find a way to get the data asset from the class reference. IDK if I’m just being blind here or what but I can’t seem to find an answer on this.