I’m working on a top-down shooter level and the capsule collider that comes default is no good for my character because it’s a spaceship. Is there a way to get that up/down, left/right movement via a Pawn Blueprint? In Pawn blueprints, I can set my model and set my own colliders but I don’t know how to get it to move whenever I’m trying to use the inputs I had set in my input actions
It is possible, add FloatingPawnMovement component and use it like you would use the CM.
When using pawn and floating movement you will miss some functionality in comparison to character, but you need to check it for yourself if it affects you.