Is there a way to "use up" an Input event so that when spawning an object it doesn't fire 2nd event?

Hello all,

I am a relatively new Unreal developer but, I have a good deal of gaming and programming experience. I have a relatively simple app design/flow. Basically, the user starts by selecting an object from a menu, then the user can perform a touch and it spawns the object into the scene. I have other functionality on the BP that is being spawned that basically whenever you click on certain parts of its mesh components that it highlights them. The problem is that as soon as I spawn in the object, the mesh components are getting highlighted at the same time. Is there a way to use up an input event so that other BPs like the one being spawned can’t use it?