Is there a way to use something like WorldAlignedTexture Materials with Parallax?

So, with WorldAlignedTexture(s) you need to convert your texture samples to texture objects, which do not have a UV input.

Since the Bump Offset Output relies on the UVs of Texture Samples, I am unsure of how i would use Bump Offset to create Parallax for self-tiling Materials, like WorldAlignedTexture can do.

Is there a way?