Hi,
we’re trying to find a way to change the material of a wall dynamically with SetMaterial() in Verse, while still keeping normal Fortnite building behavior.
The important part is that players should be able to build on and around the wall, but they should not be able to place another build inside the exact same wall position.
We’ve already tried several approaches with props, collision, hidden walls and different building setups, but nothing has worked reliably so far.
The last solution we thought was working unfortunately turned out to only work because of a UEFN bug, so we’re basically back at zero again.
If anyone knows a reliable setup for this, we would really appreciate the help. At this point we’re running out of ideas.
Thanks!