With the way things are going with Microsoft and VSCode, I’d like to move away from it and start working with Unreal Engine in KDevelop.
I would like to use Code - OSS, but Unreal Engine, when creating project files, has a hard requirement to use the C++ tools provided by Microsoft, which do not work since Microsoft wont allow it to work on anything but VSCode…
I can generate the kdevelop files and/or cmake files (though they are for an older version of cmake…) and can import either into kdevelop though with some issues.
I did find a script to modify the .kdev file to be more compatible with the latest version of kdevelop but there are some issues compiling, especially with plugins…
Is there anything else to get better kdevelop compatability?