Is there a way to use Editor Utility Widgets to add Instanced Meshes?

Hello Forum!

I’ve been tinkering with Editor Utility widgets a lot, and wanted to use them to improve my level editing workflow.

Basically, I’ve been wanted to make somewhat of a custom tilemap editor, but one that can place meshes in the world. So I’m looking for a method that allows me to add lots of ‘cheap’ box or plane meshes.

I was currently looking at using the editor utility widget to add instances of a specified instanced static mesh component, but even though the node is definitely being called, it doesnt seem to add anything.


Is there something specific I should do to get it to work with editor utility widgets?
Is there an alternative operation that could still allow me to add lots of cheap meshes to the world?

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Where is the definition of ‘ground root’?

Is it in the world?

Its not placed in the world. Trying to directly edit the blueprint from the content browser.

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Does it have anything set in the details panel?