Hello Forum!
I’ve been tinkering with Editor Utility widgets a lot, and wanted to use them to improve my level editing workflow.
Basically, I’ve been wanted to make somewhat of a custom tilemap editor, but one that can place meshes in the world. So I’m looking for a method that allows me to add lots of ‘cheap’ box or plane meshes.
I was currently looking at using the editor utility widget to add instances of a specified instanced static mesh component, but even though the node is definitely being called, it doesnt seem to add anything.
Is there something specific I should do to get it to work with editor utility widgets?
Is there an alternative operation that could still allow me to add lots of cheap meshes to the world?