Im using a widget to display some
stars that uses a bind for each star
that’s on tick. the timeline is not on
tick.
This does not sound right
None of this should be on Tick or use a Timeline… I mean, you can (it’s your game!) but why?! Even a Timer would be better, you’d fire it 5 times rather than update things 60 times per second… - that’s a lot of wasted updates. May be irrelevant if you do not care about performance but it’s difficult to handle and debug.
[video problem - YouTube][1]
From my video is there a way to play a sound for each star?
Im using a widget to display some stars that uses a bind for each star that’s on tick.
the timeline is not on tick.
It’s all here, in one image. If you use a number that is smaller than the number of all stars, you’ll unlock only some of them. In this case, this number is 4 (5 stars sitting pretty at Indexes 0,1,2,3,4).
Sorry, If I’m bugging you, I’m a stroke survivor so it takes time for me to understand what your staying. but I think i can get It to work thank you very much!
Normally you’d replace the button with a Custom Event and pipe in the data - an integer equal to the number of unlocks you want to process.
Do note that this is not the WHOLE working system. It’d need additional bits - most importantly, check if the index is not exceeding the array length before you attempt fetching one of its elements.
It was supposed to be more of an example but it is, in fact, a working one.
do you have the green smiley face example I can learn from? like, make an attachment? but I don’t understand, there are no images in your example. For the smiley faces them selfs. I just see an animation. How do they connect?
The next time you get that word, the star will look like this instead of new it will be old it will have no animation or sound(but I did that part already)
I didn’t use your example sorry, but I did manage to use a for each with delay macro to solve my problem. works just like a lerp but you can have a sound on each iteration and not on tick(thanks for the tip). The ideas I got from for example like using a select node will use from time to time! Thanks again.