In the end, I have decided to use Niagara.
And use Particle attributes(color and velocity) to store instance data, and make material graph to access those particle attributes.
And as shown in my another post, it has some smoky after image problem.
In the end, I have decided to use Niagara.
And use Particle attributes(color and velocity) to store instance data, and make material graph to access those particle attributes.
And as shown in my another post, it has some smoky after image problem.