The title say it all, is there a way to unload an actor, not destroy it?
Thanks for any help!
Hello, Dennis
Please note that the Unreal Engine 4 Actor lifecycle logic implies that Actors can’t be unloaded without calling Destroy().
However, you can set an Actor to be Hidden. This way, an Actor will be removed from the level (including its collision, visibility, physics and tick events). Later, you can unhide your Actor.
Thus, you get the required functionality.
Hope this helped!
Cheers!