I have the zone and base hidden, but it’s still possible to see when you enter them.
I’m using them as large volumes to trigger triggers, so a couple of alternative questions:
- Is there some other volume I can use to monitor a player entering?
- Can I make triggers larger? I can stretch them, but it doesn’t seem to affect the collision size
Hello, I don’t know if you still have the issue but for the main question, there’s a parameter in the mutator device called “Enable VFX”, if you untick that you won’t get the blue FX spawning on entering it.
For your other questions, I guess you could also use a trigger to monitor, or even use a custom function that uses the fort_character.GetTransform() values, but the mutator looks fine to me.
If you wanna scale up your triggers I think it only goes up to 5, maybe you can attach one to a prop and scale this prop to make it bigger ? (didn’t test it though)