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Is there a way to turn off the collision of all objects in the scene?

When playing, the lens can pass through any objects, including Landscape, brush

The camera?

can pass through any objects

Turning collision off would still allow the camera (?) probe to intersect freely with geometry. So… what is really needed here.

turn off the collision of all objects in the scene?

This is going to be expensive.

^This^…

Sounds like the OP just wants to navigate the scene, same as in the editor w/o collision?
If so, spawn a camera / place one in the map. Switch to it using the Set-View-Target node.
Add BP code for arrow key / WASD inputs to inc a Set-Actor-Location vector (w/o sweep).
You can probably do this too just by using a basic non-collision PAWN (no code needed). :wink:

This is true, how do you switch the player controller to it by the way?

You could disable collision on the Default Pawn and keep the C++ flying bit:

Definitely more efficient than Get All and then (potentially) restoring previous states…


The thing is that we (I) do not know whether OP wants collision or clipping - getting mixed messages from the topic vs description.

When playing, the lens can pass through any objects, including Landscape, brush

Is this desired result or an issue? I assumed that’s what they need.