Is there a way to perform a trace, like a line trace, but that follows an AI navigation path? I want this so I can detect doors and other obstacles in the way of the AI.
Here’s another thread that I think can help you out:
Basically calling FindPathToLocationSynchronously gets you the points on the path, so you could trace between each point. But I would recommend trying to put collision volumes for doors and obstacles and then having the AI respond to them while navigating. It could be more efficient.