Is there a way to tell when an actors/NPC's face is on screen

Edited Question:

Allow me to rephrase:

I need a way to tell when spesifically the head or face of the mesh is observed, and then call a function upon observation.

I am unsure if this is possible in UE5, im thinking maybe i could use an invisible pawn of some sort that just attatches to the characters face? But either way, i am unsure how to treat this problem/idea.

Not sure if I got your question right but the find look at rotation node might help you. You can also use the GetActorForward node which tells you in which direction an actor is facing.

Hi,
I have edited the question to hopefully make more sense and be closer to what i want my end goal to be.
Kind regards, Aiva