I’m wondering if there’s an elegant way to check if a certain Animation Slot is playing any animation at all? For instance, I have 4 types of Hit animations that I play on a Hit slot. However, I’d have to create a ForEach loop to check if any of them are being played.
Would it be possible to just leave the input of this function blank, and if it is, then check if it’s ANY animation playing on the Slot? This would be especially useful for me since I have a ton of animations for combat and abilities I play on an UpperBody slot.