Is there a way to stretch or squeeze a world aligned texture?

Does anyone know how to squeeze a world aligned texture like in the attached scribble?

Divide (or technically you can multiply as well) the UVs for that axis by a value to increase or decrease tiling.

If you want to double the tiling divide the UVs by 2.

example: If you want to make your texture tile across 1000 units in worldspace you divide that axis by 1000. 0 → 1 will tile the texture once, 1 → 2 will tile it again, etc, etc. If you visualize that gradient you want to stretch or compress it effectively. To make it ‘repeat’ more often you can divide by a number (or multiple by it’s inverse), so dividing by 2 you make that 1000 units, 500, hence tiling 2x as often. (and you can see how multiplying by 1/2 or 0.5 works as well).

Problem solved, thanks so much !

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