I am using a paper character blueprint and the capsule physics is enabled though gravity is disabled and gravity in project settings is 0.0 but it still keeps falling on z axis. It stops when I disable simulate physics of capsule component. But I need physics for colisions and other stuff. So is there a way to stop it from falling down on z axis without disabling simulate physics? I want it to float in the air on a point until its moved.
I also tried flying as default land movement but that does not work
Thank you