Hello Creators,
I’m trying design this mechanic: item spawner will spawn an item say Coin, and if player A collects that coin that player will not get the respawn of the item from that spawner again. But if player player B is in game, that player should be able to collect the coin. Then same for player C. In short I want a player to pick an item from the Item Spawner only once, but those who haven’t collected the item should be able to see and pick that item.
An Item Granter could work and use the Grant Condition - Only if Not Owned, but I’m not sure if that applies to any object of the same type or specifically granted by that device.
If it’s only a coin, the Collectible Object Device does just this with the option of Consume if Collected By - Self
But then this is limited to the 20 or so different objects in its list and I think they are all non-consumable and the coin is not the same as the currency coin used by vending machines.
You could also link a collectible object collection to an item granter to grant currency coins when player picks up the collectible coin.
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@Hardcawcanary thanks again for these great suggestions, I’ll try it out and let you know the results.