Is there a way to spawn props with devices attached on it?

So here is my problem, I’m making a cinematic that spawns a BP prop that moves towards the player location, but the problem is that this BP has with it a damage zone device and if I spawn it via .verse it not has the damage zone attached, since it’s a viewport attached device. My problem is, if I use the “InitializeCinematic.StoppedEvent.Subscribe” to call a function that move a device, it wont work because it is asynchronous function() and if I spawn my BP that move to the player it wont drag the damage zone with it, so what do I do? I want to create that tottem that shoots a fireball that hit and damage the player.
(Video bellow)


I’ll attach the .verse file here too.
PillarSpawner_device.verse (1.9 KB)

Have you figured this out yet? I am having the same exact issue, almost feel like it’s impossible to spawn a creative prop with a damage volume device (or any other device) along with it in verse

1 Like

Have the same issue rn. Please reply if u found a fix.

There you go!

This doesn’t fix the damage volume losing its damage property. Any ideas how I could fix that?

I’m having a similar problem with my own codes, but I think because this method uses a unwanted modification with the devices it will have some errors. In my case, the devices would lose all his configurations. So that’s sad I guess. I did not find any other way around this problem

1 Like

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.