I mean, I place into my level in the editor like a lot of the same actor, so let’s say the name of the actor is point then there are a lot of actors with the names point, point1, point2, point3…
But when I get into the game the blueprints of the “point1” may execute faster than the blueprints of the “point”.
Don’t know If what I am trying to do is right. I want all of these actors positions to get into an array in order, so what I am doing is I put them into an array on the actor’s begin play. So if “point2” executes first it will get in index 0 and “point” next it will get in index 1 of the array