Is there a way to show the poly count at runtime?

I want to know exactly how my LODs are effecting the game.

I don’t know which thing to tick for polyCount, but there are a lot of options in the drop down. There is a little arrow next to the viewport (Perspective) dropdown in upper left of your window.

If you click on that arrow you will see FPS (frames per second). This also shows MS. However if you look in Advanced you will see many other options that you can tick.

The FPS and MS give good feedback on how well your game is running, but be forewarned. The shadows that are rendered significantly affect playback of your game. If you don’t render your shadows you will likely NOT get accurate feedback on how your game is playing. Even a few objects that are placed can cause a significant slump in effective engine playback because the engine is trying to real time those shadows, the less of that you have the better.

You can use the stat commands to see all kinds of things about your screen. Here is a link to where you can read more about it.

The command that you are looking is the following.

stat SceneRendering

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